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Taku
wanifuchi
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Taku Wanifuchi
VFX Artist
Works
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Dune Awakening
Funcom | PC, PS5, XBS1, 2025 | Senior VFX Artist | VFX works for survival MMO game | Houdini/Niagara workflow, Unreal Engine R&D
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Crysis
Crytek | PC, 2007 | Special Effects Artist | Worked on effects in game, made/improved particle effects
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Crysis Warhead
Crytek | PC, 2008 | Special Effects Artist | Gamespot trailer at launch
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Metal Gear Online III
Kojima Studio Los angels | PC, PS3/4, XB360/One, 2015 | Senior VFX Artist / Lead UI Technical Artist | Multiplayer component for Metal Gear Solid V. Gameplay recording showcasing UI
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Borderlands 2
Gearbox Software | PC, PS3/4/Vita, XB360/One, Mac, 2012 | Senior VFX Artist | Worked with VFX team, find the best Solution for the effects
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Shadowgun Legends
Madfinger Games | Android, iOS, 2018 | Senior VFX Artist | VFX works for online mobile games, Unity shader design/prototyping with rendering engineer
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Final Fantasy X
Square Enix | PS2, 2001 | Pre-render Character Setup Team | Character Rigging/Cloth Simulation
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Masked Rider V3
KAZe | Playstation, 1998 | Lead CG Artist | Pre-render opening movie for the title, from image board to all assets/animation/VFX
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Zegapain
Cavia | Xbox 360, 2006 | Lead CG Artist | Pre-render presentation movie for the title, from image board to all assets/animation/VFX
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Shooting Game
2017 | Weeks of learning of the Unreal Engine
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